Archive for the ‘pet projects’ Category

I think I’m done at this point.

I don’t think I can get the skirt weighting to blend better… I essentially have to choose between uncovering the legs even more in extreme poses or making the skirt center blend better, and I can’t have both. I’ll probably fiddle with it some more however.

Regardless, I got all the chest sizes ready and I tweaked the material a little more to get a cleaner shading. I also got the shirt sleeves rigged… it’s not 100% perfect but at least nothing is clipping out anymore. I also got the fitmesh settings for the butt.

I won’t do the belly fitmesh, sorry, it’s going into the belt territory and I don’t want this area to deform horribly.

So what is left… get some advice from friends, upload all the final meshs and setup lods. And write a couple of auto hide scripts for the body.

More weightpainting.

I can’t believe I spent yet another day on weighting the skirt part…

I ended up trashing the left/right leg blend I had so I could add an upper/lower leg blend on the dress hem to have it fold over the knees when sitting and kneeling. Because keeping the hem together was such a pain I ended up doing it mostly by the numbers. I think it’s “acceptable”.

I cleaned up some stray weighting and corrected weights on the vertical strip edges (again).

I also did a really quick test rig of the short sleeve variation. Acceptable too?

Almost done with the main rig?

I hope so, I wasn’t planning on working today because my back hurts so much I suspect I caught some weird illness over the weekend.

But it’s 5AM and I’ve done some good progress.

The skirt is an absolute mess to rig and I don’t think I can just “stop” it from clipping…

It’s a dress, it’s gonna happen, and I am NOT making a dress with bento bones, no thank you.

Shoin uniform upper body skinned!

Or rigged, since it’s SecondLife and we have to misuse technical terms 😛

It has almost been 3 days now, I get the feeling that this could possibly be my best rigging attempt. I trashed the lower body stuff again since I’m focusing on two bones at a time. I think I’ve done a competent job at the neck and shoulders at this point. It’s not perfect yet (can it ever be?) and I can probably improve it.

I’m thinking I might tackle the skirt at this point. I will probably “hard skin” the belt because I don’t like the idea of it deforming too much.

Rig preparation and skinning

I spent a couple of days trying to cleanup the avatar 2.0 devkits into something “unified” with reasonable precision.

It’s not that I need it for this specific project but it bothered me that things might not be as accurate as they could be on the wrists.

I don’t like showing horribly broken weight paints so these pictures will do.

Short sleeve lowpoly again and textures!

I didn’t like the original short sleeves so I just remodeled them entirely, again. Much better now. I also rendered the textures for the white/summer variations.

The lighting seem a little harsh and excessive, I can fix that later.

Some short sleeve Lowpoly model… stuff.

The right side looks all right I think. The left side looks… wrong. I don’t know I think it has a polygon density issue among other things.

Welcome back old friend

Yes, I’m trying to get back to work on “this”.

Today: The summer variation with short sleeves. Looks like it might just work and won’t need a complete remodel.

Inworld test!

Looking good, I actually think it’s way overkill for what it is… Hey why am I complaining?

Low polygon thigh cuffs done!

This was done over the weekend and this monday. There was a bit too much distraction tho (motherboard replacement for instance), but the thigh cuffs are ready for texture baking 🙂

Also second and last picture are before and after normal direction editing.

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

February 2025
M T W T F S S
 12
3456789
10111213141516
17181920212223
2425262728  
Archives
Categories