Archive for the ‘pet projects’ Category
Wasting time
I have been struggling a bit with Blender for the past two days. It’s now the 3rd time I’ve had to re-unwrap the ridged part of the suit. Either I’m not saving it properly or I’m doing some accidental undos somehow…
On the upside, I got my tools back in order and I can draw creases again.
Getting near completion
I know those vanity shots don’t really help to gauge progress, but it was such a nice place, I just had to.
Grr lighting problems!
I’ve been banging my head for several days now on a problem that became visible once I tested the ridged legs for the new catsuit skin in-world.
(Lighting greatly exaggerated for emphasis) It’s not the texture itself, it’s either something with the mesh, or something with SL.
The “right” version seem to mitigate the issue, but I still get very visible seams where the model ‘slices’ are.
I just can’t figure out what it is and nobody I know has a clue on what is going on. Worst case scenario: I’ll just go without ridges on the legs… or no ridges at all, but that would be such a waste. Alternatively I could “try” to hide those seams by adding some kind of accent on top of them I suppose…
But it’s going to eat me from the inside if I do that…
Ridges completed and Blender 2.80
I have to give the Blender developers a thumb up, the new realtime rendering modes look ridiculously good.
While I was banging my head on porting my materials from Blender Render to Cycles/Eevee, I came up with a really nice solution to combine tangent normal maps.
Some sort of… arm ridges?
I’m not sure about this, maybe as an “option”? I was also gonna try this look on the legs too, but I haven’t done it yet.
Slow progress on the suit.
So far so good… But it still feels like there is simply not enough going on in there 🙁
At least it looks allright…
Something new on the way.
I started working on a new cat-suit upon request of a certain… cat-person 🙂
Malefica hood, more variations.
Sorry for being silent, but this took longer than planned, due to repeated mistakes.
- Original: the main design, with lip cleft & forehead notch.
- Triangle: adds a triangular detail on the forehead notch.
- Plain: No “face” contour, no lip cleft and forehead accent.
- Pierrot: no lip cleft, permanently blind, with an optional mouth hole.
There are some more “minor” options, such as inverted colors and blinding eyepieces, for a total of 16 possibilities…
Good hood progress!
I managed to get things to a place I quite like now… I just happened to have forgotten the nose holes.
New project & Blindfold update
This week I started working on a new set of faceplates for the Avara hood, it’s not really there yet, but here is a little sneak peek.
In addition, the classic leather blindfold had a bug with the screen pixelation option, so I just released an update for it.