Archive for the ‘pet projects’ Category
Valve and other bits
I made 3 new pipe sections:
- Wide 90° bend.
- 45° bend.
- S-shaped bend.
I’ve also been working on the parts for a plug-type butterfly valve.
Little pipe project
I started making this a few days ago, it’s an excuse to do more Blender 2.8 practice, and maybe to make a decent pipe kit.
The new suit is almost ready!
Currently the applier has 3 versions:
- Classic: A pre-colored version with red accent, metal zip and some very subtle shadowing on the black part.
- Black base: Tint-able version.
- Black Seams: Tint-able version (inverted).
Should I make a version without the ridged sections?
Wasting time
I have been struggling a bit with Blender for the past two days. It’s now the 3rd time I’ve had to re-unwrap the ridged part of the suit. Either I’m not saving it properly or I’m doing some accidental undos somehow…
On the upside, I got my tools back in order and I can draw creases again.
Getting near completion
I know those vanity shots don’t really help to gauge progress, but it was such a nice place, I just had to.
Grr lighting problems!
I’ve been banging my head for several days now on a problem that became visible once I tested the ridged legs for the new catsuit skin in-world.
(Lighting greatly exaggerated for emphasis) It’s not the texture itself, it’s either something with the mesh, or something with SL.
The “right” version seem to mitigate the issue, but I still get very visible seams where the model ‘slices’ are.
I just can’t figure out what it is and nobody I know has a clue on what is going on. Worst case scenario: I’ll just go without ridges on the legs… or no ridges at all, but that would be such a waste. Alternatively I could “try” to hide those seams by adding some kind of accent on top of them I suppose…
But it’s going to eat me from the inside if I do that…
Ridges completed and Blender 2.80
I have to give the Blender developers a thumb up, the new realtime rendering modes look ridiculously good.
While I was banging my head on porting my materials from Blender Render to Cycles/Eevee, I came up with a really nice solution to combine tangent normal maps.
Some sort of… arm ridges?
I’m not sure about this, maybe as an “option”? I was also gonna try this look on the legs too, but I haven’t done it yet.
Slow progress on the suit.
So far so good… But it still feels like there is simply not enough going on in there 🙁
At least it looks allright…
Something new on the way.
I started working on a new cat-suit upon request of a certain… cat-person 🙂