Archive for the ‘Code Stuffs’ Category
Code, flavor and glitches
I’ve spent an absurd amount of time detailing the glass code:
- Custom animations, including bento finger poses.
- Manual vs automatic drinking.
- Named drinks have special flavors and descriptions.
- “Custom” drinks have more generic flavors that depend of their composition.
- Drinks have a set number of “sips” before the glass goes empty.
I also encountered a rather nasty rendering issue while making the final model for the highball glass. I can’t really fix it so I kinda “worked around it” by using less transparent glass. It’s not perfect but it’s not too visible.
So that’s a total of 4 recipes that are more or less “final” (unless I add some particle effects):
- Glass of Nothing.
- Marsblast.
- Blue Fairy.
- Custom Drink (I still need to fix the color generation there)
Progress on the Mixer code.
I got some of the basic functions I need for the “re-rezzing” of drinks (like for the vacuum system but a bit better), so they can be dropped and set on compatible surfaces (coaster… table?). I got “some” of the code to get them serialized into a tray, which, ideally would be drop-able too. So overall, good progress in 3 days.
But honestly, should I just take a break from this project and work on something “more KDC” for a while? If I’m counting this properly, between modeling, texturing and code this has been 5, maybe 6 weeks?
And this isn’t close to finished. Even if I do not release the tray at the same time, there is still all the drinks, models, and RLV functions to make.
Feel free to IM me in-world with your opinion.







