Archive for the ‘3D Stuffs’ Category
This way forward please
If you hadn’t noticed, I’ve had a procrastination issue for the past week or so. I’m doing what I can to get over it.
I started building the frame and a two way buckle holder.
Another muzzle draft: getting somewhere?
So I’ve used the form that I was sculpting last time and built the part that touches the face, with the overhead strap and all before making the cage.
I think it looks a lot better this time. Also a test for how to allow mouths to open (sI can’t really prevent it and bento rigging this is out of the question).
Offline prisoner storage.
The kind of place you would store useless space clowns in.
This is basically my take on something I saw while visiting places around the grid, it’s an offline “prisoner containment” storage.
Long story short: you pick a slot, then have 30 seconds to log off. Then the storage close and it displays info about the person it “contains”.
My main addition is that it handles 8 storage from a single script, plus you can send messages to the person if they have IM to Email, and there is a small feeding simulation for no reason at all.
I don’t know if I want to sell this, I’ve really put this together quickly and it’s not really to my usual quality standard.
More shaping tests.
I tried these by first building a general shape that the muzzle is ment to occupy.
The first one I kinda likes the overall flow of, I think that the shorter “inline” look is more “delicate” if that means anything.
I figured for a change I would try a different style to compare and built a more bulky one, supposed to be made of hard plastic.
No real progress today, but I think that, on top of making a “mold” for the general shape, I absolutely NEED to build the head harness first, the last picture got me stuck with my massive cage bars everywhere and no idea how to build a harness on top of it.
For the next step, I need to build a relatively “comfortable looking” harness. And then build the cage on top of it really. I’d argue that the cage design doesn’t even matter until then.
Yes, I’m way over thinking this.
New project underway!
Not much to show unfortunately, this is actually the second attempt, but I did not save the first one. I still don’t like it, the shape is … not right.
I think I need to build a “form” first before building any kind of lattice, get the general shape proper first.
Inworld test!
I did a quick test rig for the boots to test them (and prance a bit) in world. The clearance is a bit too tight in the back of the leg and the outer front, so I need to fix that.
I’m pretty confident about the textures so I started the final bake. I ‘should be done at some point during the night.
Test textures
It’s still missing that ankle strap tho. But this is essentially at “final” resolution.
Unwrapping… timelapse?
Not sure how to call this any other way.
Anyway it looks excruciatingly boring, but the idea is that I’m using multiple textures for the different areas that allow customization (base, sole, heel, side panels, strap, strap trim, metals), and each area has its own texture map optimized to reduce waste on power of two maps:
- 1024×512 for the base and half of the metal.
- 1024*256 for the side panels.
- 1024*128 for the straps.
- 1024*128 for the other half of the metal.
- 256*128 for the heel.
- 128*64 for the sole.
It’s all on the same map (yet constrained to power of 2 sections) because it’s just easier for me to do my unwrapping that way.
The only reason the metal is separated into two maps is because I had a bunch of free space on the base map, yet not enough of it to fit all the metal parts at a decent resolution (Also because half way through I realized that I forgot to account for the KDC logo and zipper pull & tab :P).
Boot low polygon model: done
I started those on Sunday, didn’t work on them Monday and only started late today. The metal parts of the spur seem a little too high poly to my liking, but that’s rounded pieces really, you can’t get around a minimum amount of polygons.
It’s 3 am, I’m going to bed.
Quick bake test
Quick post before nap >_<
I need to work a lot faster than this.