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Results of the session: Pony boots.

8 hours later, this is probably the most productive day I have had in a long time. I got most of what I wanted to put on the High polygon model, I might add some optional straps and thing like this, but this looks very nice already.

The lacing was a royal pain in the ass and I hope that I got it right the first time.

Upcoming live 3D modeling session.

I will start a new KDC project on Monday, April 22, 2013. The live stream will start around 8 am GMT and will continue until the model is complete, or until I’ve had enough :), whichever comes first.

[livestream type=”twitch” channel=”kyrah3D”]

If you want to tune in and watch: http://www.twitch.tv/kyrah3D

Keep in mind that you will need a twitch account in order to use the chat.

To be clear, the stream will start at 8am GMT but will most likely last the entire day, minus breaks so do not worry too much if you cannot be there in time for the very start, not everything will be interesting anyway.

Chastity belt update issues :/

For those who got stuck in an update loop it was my fault, the server kept trying to send the version 2 of the belt, but only had version one in store.

The problem should not happen anymore.

Chastity belt: Quick patch!

There was an error with the “bound to the sides” animations, fixed.

The Chastity belt is out!

Yes, it’s finally out 🙂

It comes with a truckload of binding poses for the hands and the legs, has its own coloring HUD and it just looks plain awesome.

And it fits under system skirts! (Which is a big plus for me!).

In the following pictures, you can see what kind of chain tangles this little thing can create 🙂

Click here to check it on the marketplace.

Click here to teleport to the KDC Inworld shop.

Cuffs & piercings update

Bunch of little fixes for the piercings and i added the animations for the belt to the cuffs.

Squashing more bugs!

So hm, touchbound rely heavily on a binary field to make sure that animations do not conflict with each others. Now this is pretty much rock solid when it comes to code.

UNLESS… I’m writing my binary fields wrong, which I apparently have done for quite a while. I spent most of the day fixing, double checking, triple checking my binary fields.

The biggest offenders where the ankle cuffs, the wrist cuffs still need to get a fix, but I worked on this for so long today that I’m starting to get cross eyed. I also took the time to write down a document with all the animations and their respective bitfields so this problem should not happen (hopefully) anymore.

We have animations!

Some news on the chastity belt! I started working on the animations, I have a 3 “bound” animations for each wrist going to the side rings of the belt, I also made a variation of the one-legged stand that the cuffs initially had and I am also doing a crossed arms version for both the front and the back.

The hud is functional but needs a bit of polishing in the texture department. And you can see here a few examples of how the coloring looks like in metallic and pvc coated.

Back on the chastity belt

I’ve got all the “base” code working already, chaining, locking, RLV, hell I’m wearing the thing at the moment 😀

I even have the HUD with fancy color pickers almost ready, I still have to finish it and make all the animations I planned for the belt, but we are moving forward again!

KDC Nipple Rings update

This update was long overdue, the nipple rings had several annoying bugs and hadn’t been updated to the newest code base for a while, here is a complete change log of all the changes since the earlier version (and I most likely forgot a few).

Now that they are up to date, they should receive more regular updates when changes to the base system benefit them.

  • Mirrored animations for cuffs ↔ piercings.
  • Various memory optimizations done on timers and lists.
  • Rings now glow fully on click.
  • RLV Activator is now compiled in LSL mode to reduce its memory footprint.
  • Descriptions from locks are capped to 30 characters max.
  • Chains and animations now survive relogging.
  • Updater use less memory and check for updates only once a day.
  • Removed the point ID numbers in the double-click info panel.
  • Created a special namespace for KDC/TB commands, less public LM chatter.
  • Detection of unchainable point now work properly.
  • RLV Unsit now only triggers when the avatar is out of range AND sitting.
Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

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