Author Archive
Avara Hood: The styling update.
It is me again, with yet another Avara Hood update! (please don’t hate me…)
This update is part of the bigger push I’ve done to modernize and unify my blindfold effect, you’ve seen it with the classic leather blindfold, well it’s now the same effect with the Avara Hood.
The other big improvement is that I’ve finally implemented a change in how style cards work that makes the styling menu a lot easier to navigate, and a lot faster too.
Hood styles are now stored in pairs, as about 2/3rd of them have a matching inverted pair, you now have a dedicated button that inverts the currently active style. And for styles that don’t have an inverted version? Well it doesn’t do anything.
I’ve also changed menu traversal, so it requires fewer clicks to go around between categories and sub-categories.
All of this also means there is about 1/3 less style cards the script has to parse, which speeds up rebuilding the menu, and leave room for… More styles to come, I have a few ideas.
Because the new style card format is not compatible with the new hood, the new updated cards start with “skin2” and the old ones with “skin”. The new hood ignores the old cards, and the old hood one ignores the new cards… perfect, right?
Only those aren’t served by the updater… right, because I did not anticipate that it would ever be needed. I’ve already issued an automatic re-delivery for the marketplace purchases of the Malefica and Halloween Ghoul add-ons (If you got it from Patreon, you should go get the update from the gift terminal). For the in-world store on the other hand, I’m going to have to do this manually, so please IM me if I somehow forget to send them to you!
Iron Grip gag: the animation update
I’ve redone the base animation set for the Iron Grip gag from scratch, and added two alternate sets.
You can now configure which animation set it should use and create new ones (from your animations, or mix and matching).
Hopefully this should solve the biggest feedback issue I had on this item, and maximize the number of mesh heads it can be used with.
Working on a second pass for the iron grip gag.
I’ve remade all the iron grip gag mouth poses properly, improved even (IMHO).
Next step is to check with other heads and make 1 or 2 alternate sets if needed.
Tag plates “pride edition” released!
New Tag plates! I should have done something like this a long time ago really, but I did not think it was important for a long time.
You could say that it is technically a “pride month special”, but it is not time-limited like the Halloween ones and will remain in store as a normal product, the timing just happens to coincide.
As usual, you can get it from the KDC Main Store (10% off), and from the Second Life Marketplace, I’ve also added it to my Patreon goodie bag.
Kyrah’s 19th Rez-Day Party!
As foretold by the prophecy!, a celebration will be organized to commemorate my 19th rez-day and appease the grid monkeys.
- Who? Everyone!
- Theme? Loosely cyberpunk themed, but this is merely a suggestion.
- When? Saturday, June 3th 2023 at 11:00am SLT.
- Where? The Dead Realm pier & party boat.
Classic Leather Blindfold Update!
The Classic leather blindfold update is out!
What is new:
- I removed the RLV implementation config card. As it is not needed any more (just on/off now)
- I also removed the RLV blindness fog color config card (the color of the root object determinate the color of the fog effect)
- Up/Down positions are now saved in LSD storage and won’t be lost to a script reset.
- Improved blindness effect, it should be consistent under all up-to-date RLV clients.
- Trimmed down the object complexity with box-shaped eyepiece click helpers.
The configuration flags have been renamed for consistency with other products, check the updated manual for details.
Upcoming blindfold update
I’ve been working on a blindfold update, a few general improvements, but the big one is to finally have a consistent and unified blinding code that (should) work with all RLV viewers.
The bulk of the last two days was fixing everything I broke previously 😛
I also have a slightly better way to select the fog/haze color now (and a few other small changes, such as LSD offsets).
The Iron Grip gag is out!
The Iron Grip gag is finally done! Yay!
As I mentioned before, April was a bit rough on me with a bunch of personal matters I had to deal with. This project should have been completed a long time ago. I took some extra time yesterday to push a tiny bit more code (config card flags) to get the same features as the Raider harness gag.
As usual, you can find it in-world at the KDC Main Store (10% off!), or on the Second Life Marketplace.
Enjoy!
Heavy metal gag just about finished!
The different bento mouth poses for the heavy metal gag are done, everything is debugged (to the best of my ability).
I’ve done a last bit of memory optimization on the core script, just to be on the safe side of things, and some completely unneeded changes to the gag configuration parser (just because my OCD made me do it).
I think I’m pretty much done with this project?
Finally some actual progress
I came back home mid-week… completely drained. Sorry again for dragging on with no actual progress for so long >_<
Thankfully, today was quite productive.
I have most of the code done for the heavy metal gag, including the animated bits and sounds working.
It is also completely modular, so you can actually add/remove mouthpieces, and each of them can have its own text mangling variant.
You should be able to extend the text mangling to non-Latin languages… possibly? It still uses a basic character replacement system, so that might not work so well on Chinese/Japanese…