Archive for January, 2026
Lots of furniture concepts today
I’m slowly but surely filling my little “cellar” scene project with unfinished props, it is starting to look like something.
The sawhorse is more or less in its final form. The rest is still in flux. The workbench is going to need so many tools it feels like it is going to take a while…
Mini ATM 2026 Update!

I made a new product picture for the miniATM, it isn’t really new but given that I’m still actively working on it I felt it was justified to bring it up to current standard.
What’s new:
- Debts are cleared newest to oldest, effectively new debts will prevent you to clear older (larger?) debts.
- (Optionally) You can have variable rates if you accumulate multiple debts.
- I’ve added two new card sets that you can swap for the default (they are also full perm for editing).
- There is also an option to have a card style assigned to a specific person (I need to put this in the docs).
- PBR + fallback on the main body, and I’ve replaced the original normal map with a lossless one.
For those that don’t want to lose their data, I’m really sorry, but this update does change the debt module in a few major ways, all 3 scripts are still fully compatible, so you shouldn’t have any issues replacing only a few of them.
Cages & Boxes
Just a few cages & boxes of questionable use. These aren’t my ideas, I’m merely drawing inspiration from human_pet_club over there on Twitter, but it gets my creative juices flowing a little.
I kinda like the flat-black paint vibe, but maybe that’s a little “too” simple.
Progress on the trench lighter
All unwrapped and textured (might not be final), I ended up adding the KaisersRauch logo on the trench lighter wick cap, as a last minute addition. The body could probably take some interesting markings too.
The windshield uses an alpha mask for the vents, so I could make a few versions. The textures are only 256×512, and You might think that it is a bit too blurry, but I think it looks great.
I’ll be real, I know this isn’t what I should be working on. I’m almost done with the MiniATM update, just a couple of last minute additions before I can kick this one out.
So much on my plate… and a lot of it scares me: The latex maid dress, the skin suit, the chrome cuff set big PBR treatment & general PBR support for locks, new locks.
I’m also thinking about pushing an update for the cell furniture and lattice cage that allows to “push” someone down onto them (kinda like RLV capture, but different), and maybe some more cage ideas…
More lighter stuff.
I’m having trouble getting back into work mode if it isn’t obvious. Still working on “something”, so that’s good… Right?
I’ve remodeled the trench lighter striker with a much smaller wheel as my reference (the zippo-style striker wheel was way too big), the main body & storm shield also got some love. This does simplify the model a bit, and I feel that it looks a bit more balanced. The assist lever also looks a lot better like this.
Pending MiniATM update.
I got a few interesting suggestions for the MiniATM, and so I’ve been cooking up a little update for the past couple of days. It is mostly about the debt system, really.
- Debts will now be reclaimed from the newest to the oldest, and not the other way around.
- Each debt will have additional data fields: start date, initial amount and total repaid.
- There will be a new optional feature to raise the interest rate after each new debt (to a configurable limit, obviously), rather than the fixed 1% weekly.
Other than that, I’ve messed around with that lighter model and I have an early VR version to light my cigarettes, and… apparently heat up my knives? Contacts are very fun indeed.
Come on VRChat, what are you waiting for? Let us make props already.
Also, an early concept for a 9×9 basement dungeon…




















