Boring UV update

Not much going on in today’s update, I tend to be a bit obsessive when straightening and packing UVs. It took me a little while to come up with a layout I’m happy with:

  • “Grey” metal parts and brass parts: 256×1024
  • “Blue” metal parts: 128*1024 (I’m not sure how i’m gonna cram everything in there but I’ll try)
  • “Misc” parts: back ring, pin, shackle, the size doesn’t really matter as long as it’s as small as possible.

“Grey” and “Blue”, will effectively be duplicated since they only represent “half” of the collar (that is why I’m being so aggressive with them). I’ve also lowered the resolution on the inside face of the collar, while it’s going to be visible (unless the wearer scales it down to choker size I guess), it’s not gonna be as visible as the rest.

In the end it should still be way below 1024×1024 in terms of texture area.

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Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

November 2019
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