Late cuff update

I’m sorry i should have posted at least on Thursday but i had to restart so many renders for the different blending maps (I have no idea why it took hours to render them). There is something very strange going on with render to texture and I had to work around it.

So here is the update, as it “might” look in SL (more or less), as expected the metal is different, so I’ll have to play with the settings until it looks right, also the welds look okay but somehow are not marking the normal map  properly, so that’s another thing I’m gonna have to figure out.

As a bonus, i included a couple of mask shots for those interested.

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Kyrah Abattoir
Creating BDSM/Fetish content for Second Life since 2004.

Seasoned 3D artist and programmer, thinks she can even make video games.
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