My working speed appears to vary from one object to the other, it only took me 5 hours to get this trashcan modeled, textured unwrapped and normal mapped complete with movable lid and internal bag 🙂
Monday and Tuesday where all code and no play, the vacuum is now fully functional, it charge, discharge, collect dust, and the temp attach work like a charm. The room manager works too, you can define a room as a volume made of one or more cylindrical areas, it’s not the bets method for corners but it’s good enough for vacuuming.
The last piece of the puzzle is to be able to empty the internal tank into the trashcan and we are done!
That is, the core features are complete, there is a couple of little code related refinement i might add before release, or through a patch post release maybe…