We now have indicators and a charging station!

I forgot to post yesterday so this is the first thing I’m doing today! I came up with a charging station design on monday and kinda followed up on it. It sort of match the vacuum cleaner design and I’m fairly happy with how it came out, considering it was a first draft. I added “connector plates” on the station and on the vacuum to give a little “this is where they connect” kind of feeling. It looks “OKAY” so far but all that really matter is how it will come out in the texture.

In the high polygon aspect of this product, only the wall control panel remains, and then I can start building the LPM mesh, unlike a lot of my earlier products, this one should be a breeze to block out, unwrap and texture. So unless something goes horribly wrong, i should be able to get to the scripting aspect of things before the end of the week.

On a sidenote, I’ve been playing a game called Shadowrun: returns which is a “modern” old-school isometric role-playing game, and they had a very interesting documentation about drawing new tiles for the game, especially how tiles should be textured, i invite you to read this wiki page, it’s very interesting stuff, and it makes me wonder about my reliance on CGI generated details in textures.

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About Me
I started SecondLife in 2004 and created my own bdsm fetish virtual products under the name KDC. I'm also a php/mysql programmer, 3D artist and game designer.


How would you rate the Warden Straitjacket struggle minigame?

  • Too hard. (33%, 3 Votes)
  • Too easy. (11%, 1 Votes)
  • Just right. (56%, 5 Votes)

Total Voters: 9

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