Month: June 2011 | KDC: Kyrah Design concept - Second Life content creation, 3D modeling, programming & game design- Part 2

Archive for June, 2011

Redesigning the shop

The old shop: What wasn’t really that good.

This has been bugging me for a while, since i moved my shop from the mainland to dead realm, i never had the courage to reconsider what i actually built, and frankly, as different and otherworldly it looked, from a shopper point of view it probably was less than stellar.

  • From a practical point of view, it was very difficult to add more products, once one of the “hubs” was filled, I had to build a new one, which would be mostly empty at the start.
  • Even if i took great care to prevent Peoples from falling down with a lot of invisible prims, walking around on mostly black structures, dangling over a precipice was less than ideal for new users.
  • The 4 circular hubs connected by jagged paths, even with signage was not really the most efficient shopper experience, you would walk around trying to find what you wanted, and you would double back very often. I even frustrated myself going back and forth between the two clothing hubs, unable to find the product i wanted to update.
  • It is way too dark, i don’t think that i had calibration equipment at the time for my displays but it is way too low on the light spectrum to work for most Peoples.

The new shop: What I am trying to address.

  • It is now inside a building, only the telehub remain the same and is partially open to let me add platforms later, I’m still going to keep the same dark otherworldly theme.
  • The layout is much more compact and focused, there is a central alley leading to the freebie area and the lift to the ground level, on the left everything Bondage like, and on the right everything related to latex and clothing.
  • From a builder’s point of view, easy to expand. The structure is very modular and can be easily enlarged from each side, when needed.
  • The lighting is bright and warm, it’s flattering the structure and reinforcing the sort of private dungeon feel.
  • It looks like a fancy virtual boutique for BDSM shoppers, it has mannequins wearing fetish gears and display cases for some accessories.

7th rez day wooo!

That’s it i’m officially 7 years old in SL!

New products, the touchbound nipple piercings serie!

I just released this!

The rings have all the classic features of a TouchBound product, that means you can draw chains from and to the rings to and from any other TouchBound product, that includes between the rings obviously but also snap a leash to it or tether it to a fixed object.

If you have my cuffs, they can also be tied to the nipples and have special poses for Right/Left wrist to right/left nipple and also criss crossed.

They use a different locking mechanism, through the use of a special tool for opening and closing the rings. Just like at the piercing parlour 🙂

If you feel it’s not enough you can still use touchbound padlocks on it to secure the chain, which also prevent using the piercing tool.

The rings also support to attach/detach cosmetic accessories, like stretching weights, but this can, like the padlock appearance, be indefinitely extended with future products, the weights are not restricted in their use, like the padlocks, if they are rezzed  in world, anyone can use them.

As usual i try to not be too excessive with Prims and keep the number of scripts to a minimum.

The ring package contains everything you need:

  • Left and right rings accurately sized to 10 gauge wire with a 13 millimeter diameter (you can resize them if it’s too small/large for you but by default that’s their real life size)
  • Fingerprint padlock
  • Piercing tool
  • 3 silver weights from 1oz. to 3oz.

As usual, the piercing tool and the weight can also be bought separately , for the Dom/mes that have no interest in wearing the rings themselves but still would like their own copy of the tools and accessories.


Kyrah Abattoir
Creating BDSM/Fetish content for Second Life since 2004.

Seasoned 3D artist and programmer, thinks she can even make video games.
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