Archive for the ‘products’ Category

Rusty slave stuff

I have always had an interest in metal bondage stuff that looks like it’s old and used, with a little bit of “crudeness” too, a bit like slave shackles from the slavery time.

Here is a collar i made in this style, it’s kind of nice but imnot sure about it.

I would like some people’s opinion, would you like to see more stuffs like this? and if yes, what?

rustcollar

It’s out :)

KDC Institutional SJ

Also the old straitjacket goes down to 200L$ for the occasion 😀

Those damn loonies messing with me again!

Winter escaped again from her cell, fortunately i was able to giver her a shot of her meds before she made too much damages.

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RLV? Yep

I just added RLV support to my straitjacket, this proved pretty much easier than i thought hehe.

This is an interesting attempt for the leather texturepack.

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More pictures as soon as i can get a few decent ones.

Finished the sculpts, time to texture

it’s a total of 18 sculpted prims, that compose my straitjacket, a grand total of… 29 prims, those primcounts you get with sculpts are so low compared to regular models….
I think that now i’m going to make more stuffs locally in my opensim installation and only upload final textures…
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News from the loonies

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Winter Ventura our most recent admission to the ward posing the latest iteration of the KDC straitjacket with a mockup texturing.

Just chillin’ in a comfy place…

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Needle ballet boots overhaul!

Following a discussion with a very nice person, i decided to update the needle ballet boots and work around their main problem, the conflict with animation overriders and dance machines.

Well it turned easier than i expected, even if at some point i thought it would never work. I aso fixed a few texture problems on the metallic details and added a light shine for good measure.

needle-ballet-bootst

I think it’s safe to say there are no heels as extreme as those  in SL (for now)

To mark the occasion it’s back on the first page of my vendors, get the new parcel style package, and is available on XStreetSL

GLOOM: Knees deep in the code

This update just to say i’m fine, my time is shared for now between my RL issue at hand:

  • Finding a new apartment (my roomate is moving and this place is too fucken expensive for me alone)
  • Making progress on the KDC hud.

I finally found a pretty solid and fast LSL devellopment IDE for LSL in the name of Eclipse IDE with the LSL PLUS package it’s pretty nifty so far, and it include a code simulator for all the base debugging you might want to do, plus it kind of “precompile” your code, as in strip comments and tighten the syntax so you can paste it in the SL editor and nobody will understand what the hell you wrote (i’m joking on this part).

Just did a little screen, while staying as obscure as possible 😀

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Incinerator on the way

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-_-

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

December 2025
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