Archive for the ‘pet projects’ Category

LPM Work

Fabrics and ruffles are what I would consider one of my weaker points in low polygon modeling, we will see how this turns out once completed.

wip5

Making something cute

Bun covers are cute and underrated, so I am making a set of them.

The optimized model is going to be tricky with those ribbons and frills, but so worth doing.

More icons and a key

I added a few more icons that where suggested by Kaleida and made a sort of “unique” looking key for the chat conditioner (new name!).

You can use any key really but I figured a special one bundled with it would be a good idea.

wip502

Before you ask it’s based on a French safe deposit box lock.

A peek at the undercity gatehouse.

Snapshot_1809

I would say the gatehouse is about .. 75% complete. The computers (which you can use!) still have a couple of very minor bugs and it lacks some suitable furnitures.

But feel free to poke at it (it is at the back of the KDC main store), that’s what it is here for!

Update on the chat restrictor

Snapshot_1808

I started making button faces, and most of the functions are actually working now as well as the animation scaling (kind of a must for a moddable object). There is something iffy going on with the syllable counter, so that’s another thing I have to fix.

Ideas for button faces are welcome.

Ground work

Quick post for today’s work. Because I’m gonna need a good chunk of memory to make the chat restrictor work, I’ve tried several approaches to “gut out” the sections of the TB code that i don’t actually need.

This made me realise that having the “collar” as the master code branch might not have been such a great idea after all… it would have been a lot better if the master branch was a bare bone TB system with the locking code only.

But what’s done is done I suppose.

I’m almost certain that I have enough memory to handle all the configuration file loading from the core script.

More texture work and a bit of code.

I’ve done more detailing on the cylinder part. I might settle on a metallic look instead of the “shiny grey” I had initially planned. Added a few rivets for accent and a couple of other things no one will notice and did some inworld testing.

I also did some tests for the animation sequences.

Some greeble.

Not a huge progress, i have a grade A headache so that will do until it gets better. Detailed the button “box” and added some pointless greeble on the hinges.

Chat restrictor, textures & rotating dials

I’ve completed an early draft of the normal maps. I had to redo a large chunk of the high poly because creased edges wouldn’t behave. I really like the look of the rotating lock dial but I’m not so sure about the “lock/unlock” symbols.

I also normal mapped a small “high security” keyhole in the top of the unit, it is just drawn on the rotating dial so the lock will rotate with the colored discs.

I think it’s a nice touch.

 

Low polygon version complete!

With some really tight UVs. Next step: Detailing the high polygon model and making suitable materials.

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

November 2024
M T W T F S S
 123
45678910
11121314151617
18192021222324
252627282930  
Archives
Categories