Archive for the ‘pet projects’ Category

The new suit is almost ready!

Currently the applier has 3 versions:

  • Classic: A pre-colored version with red accent, metal zip and some very subtle shadowing on the black part.
  • Black base: Tint-able version.
  • Black Seams: Tint-able version (inverted).

Should I make a version without the ridged sections?

Wasting time

I have been struggling a bit with Blender for the past two days. It’s now the 3rd time I’ve had to re-unwrap the ridged part of the suit. Either I’m not saving it properly or I’m doing some accidental undos somehow…

On the upside, I got my tools back in order and I can draw creases again.

Getting near completion

I know those vanity shots don’t really help to gauge progress, but it was such a nice place, I just had to.

Grr lighting problems!

I’ve been banging my head for several days now on a problem that became visible once I tested the ridged legs for the new catsuit skin in-world.

(Lighting greatly exaggerated for emphasis) It’s not the texture itself, it’s either something with the mesh, or something with SL.

The “right” version seem to mitigate the issue, but I still get very visible seams where the model ‘slices’ are.

I just can’t figure out what it is and nobody I know has a clue on what is going on. Worst case scenario: I’ll just go without ridges on the legs… or no ridges at all, but that would be such a waste. Alternatively I could “try” to hide those seams by adding some kind of accent on top of them I suppose…

But it’s going to eat me from the inside if I do that…

Ridges completed and Blender 2.80

I have to give the Blender developers a thumb up, the new realtime rendering modes look ridiculously good.

While I was banging my head on porting my materials from Blender Render to Cycles/Eevee, I came up with a really nice solution to combine tangent normal maps.

Some sort of… arm ridges?

I’m not sure about this, maybe as an “option”? I was also gonna try this look on the legs too, but I haven’t done it yet.

Slow progress on the suit.

So far so good… But it still feels like there is simply not enough going on in there 🙁

At least it looks allright…

Something new on the way.

I started working on a new cat-suit upon request of a certain… cat-person 🙂

Malefica hood, more variations.

Sorry for being silent, but this took longer than planned, due to repeated mistakes.

  • Original: the main design, with lip cleft & forehead notch.
  • Triangle: adds a triangular detail on the forehead notch.
  • Plain: No “face” contour, no lip cleft and forehead accent.
  • Pierrot: no lip cleft, permanently blind, with an optional mouth hole.

There are some more “minor” options, such as inverted colors and blinding eyepieces, for a total of 16 possibilities…

Good hood progress!

I managed to get things to a place I quite like now… I just happened to have forgotten the nose holes.

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

December 2025
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