Archive for the ‘pet projects’ Category

In-progress in-world assembly

Thanks to everyone who voted!

I thought that I was finished with the code and assembly, but my head feels like a bowl of oatmeal so obviously I made a bunch of mistakes…

  • Right side: U shackle in XL size with 3oz weight.
  • Left side: V shackle in XS size with number plate.

Nipple shackle dilemma.

I had to widen the shackle gap to make it look right around a “standard” nipple (okay, whatever I had on hand really).

But I’m not really sure which version would be the best:

  • A The V shaped shackle.
  • B Straight shackle and wider 180° turn.
  • C Straight shackle with a “two step” 180° turn.

I’m not sure that the polling plugin works anymore but I’ll try to add one anyway, feel free to vote for more than one option.

Which nipple shackle design should I use?

  • B: Straight with a wide 180° turn. (52%, 23 Votes)
  • C. Straight with a "two step" 180° turn. (23%, 10 Votes)
  • A: V-shaped. (25%, 11 Votes)

Total Voters: 41

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Yes, I know the poll results don’t show, it’s a bug, but votes are still recorded.

There is also a poll on Patreon.

LockMeister support officially part of AVsitter2!

After much back and forth, various changes and improvements, the LockMeister plugin for AVsitter2 is now part of the official repository!

https://github.com/AVsitter/AVsitter/blob/master/AVsitter2/Plugins/AVcontrol/LockMeister/%5BAV%5DLockMeister.lsl

The final version includes a couple of optimisation improvements and support for sitter swapping.

Enjoy!

Alternate shackle sizes

I’ve finished debugging, testing, re-testing, re-debugging, and so on. This is as good as it is going to get code-wise.

So here are more pictures:

  1. On top of the “light” version (cannot be padlocked or chained) I’ve added two variants with a shorter and longer shackle (called XS and XL) to offer more adjustment flexibility.
  2. I haven’t really shown a good shot of what the captive ring indents ended up looking like, pretty crisp for what it is.
  3. XL + a tag plate, and while they are smaller than on other items, it’s still ridiculously cumbersome. I guess it works if you don’t plan on having a formal diner that day.

(But you don’t, since you eat your food from a bowl on the floor, right? :P)

Update on the nose shackle and code review.

I am more or less done with the nose shackle code, so I figured I would give a long hard look at some of the TouchBound core code to see what could potentially be improved.

I have found a handful of small little issues that I’m going to correct, I know this is probably not something anyone cares about, but here is what I’ve found and fixed:

  • Some of my timer threads would end timer processing before other threads had a chance to run, this causes the animation watchdog to stop running during a suspension.
  • Lock “pins” wouldn’t reset to hidden on script reset.
  • Some messages still used llInstantMessage rather than llRegionSayTo (causing some delay).
  • I MIGHT have greatly improved memory & script time of the animation watchdog.
  • I removed some message arguments I don’t use anymore.
  • I was accidentally loading some lists in the module script that… aren’t actually used there.
  • A few functions were passing sounds around that are already the default one.

I’m tempted to merge all of this into the master branch right now but I’m afraid of introducing bugs -_-.

In world test already!

The ring weld ended up barely visible, but  I might be able to accentuate it some more. All the models are hand LODed: 1018 complexity so far.

My friend Noshi posed for that picture, since he has the better nose 😛

A new week, a new project.

Finally creating something new for the TouchBound piercing line. It’s an idea I’ve had in my sketchbook for a while now.

The idea is that it uses a “triple” piercing (nostril, septum, nostril) and is secured by some kind of “reverse captive bead” system, with small rings on either side of the nose, gripping into the main bar.

It took a few iterations to come up with a “captive ring” design that works (the nose being in the way).

There is also a modeling accident on the loose ring that looks a bit like a welding mark, I’m probably going to keep it.

Industrial pipe kit script update!

  • Fixes a timer bug in toggle shaft valves & toggle gearbox valves.
  • Adds one-time owner report on shaft position (for configuring/min maxes).
  • Ensure that gearboxes & shafts prims have been found before touching them.

Marketplace: Use the auto-redelivery.
In-world: Pester me in IM 🙂
Gitlab

LockMeister plugin for AVsitter2

I’m surprised, with all the documentations I have for LockMeister on the lsl wiki that no one ported the example code to AVsitter already.

If you are already familiar with the lockguard plugin, configuring this one should be almost identical.

Github PR (It might end up merged/closed but I don’t know how long that’s gonna take)

Link to the LockMeister plugin.

More polishing?

I’ve spent almost the entire day on the valve code, trying to get it as user friendly as possible. It is such a collosal waste of time 😀

  • Analog mode (click and drag that nobody ever use in SL)
  • On/Off mode (just click to open/close a valve fully)
  • Distance detection (‘too far away’ kind of deal)
  • Gearbox texture sliding (for the “gear window”).
  • Threaded shafts go up/down.

I also re-uploaded some of the wheels that weren’t +Z oriented, so the script doesn’t need a “valve axis” configuration.

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

November 2024
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