A “not entirely finished” texture tests

A “not entirely finished” texture tests

Good thing I do those texture tests since I “once again” forgot to triangulate my bake targets and to copy the normals from the original model.

I haven’t test-baked the lining yet, I’m just hoping it will look okay at half-resolution. I think I’m gonna make the texture tint-friendly rather than using a dozen versions.

Come to think of it… the wire muzzle used a little alpha masking trick for the rivet backs… maybe I should use it again, so I don’t have to worry about those getting tinted at all?.

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Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.
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