Archive for the ‘3D Stuffs’ Category
Prison Uniform picture dump
I’ve been rather busy on the prison uniform project this weekend and today as you can see 😀
I added my micro bikini to the dressing dummy, to make sure there is some “underwear space” under the pants & shirt. (and because it can’t hurt to make both compatible, right?)
A good friend suggested changing my dressing dummy to a version with bent legs and arms, to help with knee and elbow creases. It took several attempts to get it right, (the blue version), but I think I got it this time.
I also added a proper hem on the pant & sleeve cuffs, just to give it a bit more depth and “rigidity”.
It might actually be good enough to move over to Blender at this point, the pose will be a bit more complex to straighten but… We will see how it pans out.
And back to this project.
Hard for me to admit that it has been in a hiatus for a year and a half!
I’m redoing the pants at the moment and hoping that I can get a better result than last attempt.
The crotch area appears to be in a better place now, I’m tempted to add my bikini to the reference model to add a bit of underwear bulk (but having the two work together would also be a nice touch)
I’ve unpinned the pant legs for the time being, I’m hoping to come up with better creases there in the coming days.
Ankle shackles almost ready to go!
I made some good progress today and over the weekend, and I’ve almost finished the ankle shackles variant.
I couldn’t re-use the collar texture because it is so much smaller and the band area ends up too compressed and unnatural, I’ll try to reuse the texture for the wrist version, however.
So far, the look and feel of the ankle set is my favorite, and it will probably remain that way since it is what the entire set was really all about.
Making a handful of new bolt types
The prisoner neck shackle (current name, yay!) is almost ready to go scripting, configuration, animations, it’s all done.
I also decided that since we now have a handful of items that support screw/bolt locking, it would be a good time to introduce a handful of new bolt styles.
- “Secure” hexagonal (the ones with eh little post in the middle)
- Square (we had triangle already, right?)
- Hexalobe (torx-like)
- Spanner drive
Textures and LOD models complete
I’ve just finished cleaning up and uploading the final models & textures. I was going to use a custom specular map, but it doesn’t appear to add much to the overall look, so we’ll do without and save 2Mb of textures.
I still have the feeling that I’ve gone overkill on textures with this (1024×512), since most of the detailing immediately disappears unless your eyes are glued to the model.
In my eyes, it looks acceptable… now I need to get on with the scripting.
Shackle set progress
I was sick on Tuesday, so I pushed the shackle set progress update to today.
I’ve gotten in a place I kind of like when it comes to the texture, it definitely looks very nice in blender, but might need to be a little coarser to do the trick. Furthermore, I ended up reusing one of my “scratched” node group, I don’t even remember how I made it, but it does “things that I like”.
I forgot to unwrap the ring, granted I could just use a prim for this, but I need a click surface to cover the hole, and so I might as well make it a mesh too.
This is no good…
This is no good, I’m sleep-deprived again… I have spent most of the day trying to come up with a metallic look that I like.
So far? Nothing really horrible, but nothing that I like either.
I’m trying to create something that doesn’t look painted and has a little amount of wear visible. Not too much, but not too little that it won’t be visible at all. I’ve even tried using some of my previous metal materials without much success.
I tried adding a bit of rust too, but it doesn’t look right either and whatever scratches or uneven brushing I tried to add wasn’t really noticeable enough, or looked fake.
Laborious low-poly shackle
Work has gone relatively well Monday, Tuesday was a bit busy because someone wanted to buy an old model of mine and I had to do some prep work for them.
This is a fairly decent low-poly model in my opinion, unwrapping it with minimal distortion and minimal seams is a bit of a pain on the other hand.
I did not sleep last night, so I’m going to need some shut-eye to recover that today. I will try to catch up and get something good enough to do some test renders.
Some progress on the newk shackle set
I did some more work on the shackle set, added some welds, some interlocking pegs, and even variants sized for wrists & ankles. To be fair, this project was mostly going to be the ankle piece, but it works for wrists & neck too, right?
I didn’t check my measurements initially and my scale test in-world turned out way off, so I re-modeled the wrists & ankles pieces to get them a bit thinner.