Optimized and Normal mapped
I think that I did a pretty good job so far, the low polygon model is only 1950 triangles. Considering that the high polygon model was 11952, it’s not bad at all. I could probably go further down but Shigeko is going to kill me if I do. I need to the final UVWmapping but there is no hurry at the moment, whatever I have now is good enough to work with.
Next step: Adding all the hooks, eyes and lace it all up properly.
I’d like to add that bothering to make a low polygon model is not just “nice” it’s what make the difference between a good and a lazy modeler.