Archive for August 18th, 2026
Sick, but also sick stuff
Regrettably, the medication I have resumed is making me incredibly sick. Nevertheless, I knew it would happen. I’ve been there before, so I know what it should feel like. It still sucks.
I re-unwrapped the bayonets and textured both to their final resolution (1024×256). I still need to make the LOD models, and I probably still need to design some kind of scabbard for them. Maybe not required, but if I integrate them to the doodle & strike system, it’s as good of a place as any for the holder.
I’ve updated the VRChat Cell Block D-5: Portals are now disabled because (for some reason) some people would try to poach visitors away from other instances. I also did a few minor housekeeping things, such as moving the stools away from the walls. Nothing groundbreaking. There is a stun prod on the table, it’s not finished, it’s a reminder that I need to finish it.
Lastly, I’m reworking the dead realm elevator. I’ve been fond of the Protektor elevator from Signalis from the very first time I saw it. Time to pay some respect to it. I’ve joined a few pictures of that part. Not sure about the way I’ve labeled it yet, if I stick to the Froznovia lore, there should be more Chinese than German on those labels.








