Archive for February 26th, 2026
Depression block
I think I’m mostly out of it. I did a little more work on the round locks, further tweaking to hide the artifacts in the normal map & occlusion map (I kinda had to do this by hand).
Still updating the lock code, that’s the main issue there, now that it works well on the time-release lock, getting the keyed locks to support everything. I won’t replace every lock at once, but once I’m confident with the protocol extension, I’ll roll out a full PBR update of the lined chrome set.
I also want to try making an improved chain texture, something that still has the qualities of the current one (doesn’t look like it doesn’t belong), but looks simply… better. We’ll see about that I suppose. Looks like I’m not going to make it before Mars with this.
There have been a lot of heavy things to deal with IRL & SL & VR, I won’t elaborate, but I figured I would still post a status update. Feeling quite energized today… Even if it’s bedtime heh!
Addendum, because I’ve seen this and I can’t unsee it:
Yes, you can use my items in your pictures, (even store pictures so long as you’re not implying that you are selling my work, credits would be nice but not required), as long as the picture hasn’t been touched by an AI generation/assist/inpainting tool, I will press the funny DMCA button if you do.




