Archive for February, 2026

Depression block

I think I’m mostly out of it. I did a little more work on the round locks, further tweaking to hide the artifacts in the normal map & occlusion map (I kinda had to do this by hand).

Still updating the lock code, that’s the main issue there, now that it works well on the time-release lock, getting the keyed locks to support everything. I won’t replace every lock at once, but once I’m confident with the protocol extension, I’ll roll out a full PBR update of the lined chrome set.

I also want to try making an improved chain texture, something that still has the qualities of the current one (doesn’t look like it doesn’t belong), but looks simply… better. We’ll see about that I suppose. Looks like I’m not going to make it before Mars with this.

There have been a lot of heavy things to deal with IRL & SL & VR, I won’t elaborate, but I figured I would still post a status update. Feeling quite energized today… Even if it’s bedtime heh!

Addendum, because I’ve seen this and I can’t unsee it:

Yes, you can use my items in your pictures, (even store pictures so long as you’re not implying that you are selling my work, credits would be nice but not required), as long as the picture hasn’t been touched by an AI generation/assist/inpainting tool, I will press the funny DMCA button if you do.

More locks and more things

In true KDC tradition of getting completely scatterbrained, I’ve started more things that I don’t know if or how to finish!

On the good news side, we have a somewhat decent looking round lock material set. I’m not 100% sure, but I might have mitigated the texture warping issues of the original pre-PBR textures.

The bad news is that I got my head in yet another anime/manga series (kakegurui), and I had to get the “housepet tag” design out of my system. I like the concept, but I’d rather make it mine and use it for something at some point.

More lockstuff

More lockstuff: A first attempt at spicing up the valentine locks. The sculpted prim on these is exceptionally messed up, making things quite difficult. On the 3 other lock sets it feels like the normal mapping helps, here nearly everything makes it all worse I feel…

I did not mention this in the previous post but the gold & stainless steel colors match the PBR database for those metals, so there are some differences in appearance. I intend on sticking to those reference values whenever I can.

It would be nice if I could kick an update on most of the base locks & the lined chrome set before February is over…

PS: I’ve done some DNS migration shenanigans, do tell me if things start failing.

Padlocks side by side

Today’s post includes a few of the system’s padlocks side by side with their PBR version.

PBR materials outshine the original material system especially with metallic surfaces; and so gold is extremely “gold-like” here. I had to reverse engineer my own sculpted prims for the fingerprint & keyless locks as I’ve lost the original files a long time ago. As a result, those new normal maps are approximate at best. The normal maps actually help a lot, it still looks scuffed, but the sculpted prim geometry looks far worse without than it does with.

Thankfully, the locks are pretty small, and You are not supposed to rub your eyeballs against them anyway~

Padlock PBR upgrade in progress

The PBR upgrade for the lined chrome set has been “in progress” for a long time now, the main reason I haven’t released it, is that locks & accessories do not currently support PBR, and that annoys me. I’m currently hard at work to solve that problem, and I’m using the time-release padlock as my guinea pig. Oh yeah, and we’re getting emissions on locks for the same cost.

I’ll probably make the fingerprint/keyless locks print plate emissive: it looks cool.

PBR doesn’t look right on HUDs, so I’m going to have to make locks… effectively swap texture when you attach them/rez them.

I’ve decided to run a little poll for some potential changes on the time-release padlocks, since I’m already working on that. I am considering increasing the max allowed time for the current time locks, since I STILL haven’t made a longer variant and people are telling me 6 hours is really short.

Don’t forget that you can pick more than one option → https://strawpoll.com/jVyG26Vb1Z7 poll closes in a week!

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

February 2026
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