Archive for August, 2024
New release! The Vergilius ankle cuffs!
I probably should have released the wrist cuffs and the vergilius ankle cuff set at the same time, but I wasn’t quite ready at the time. I did not have much to post when it comes to work updates either, had to take care of a couple of health matters.
As usual, you can grab yours either at the KDC Main Store (10% off) or on the Second Life Marketplace.
Enjoy 💋.
New release! The Vergilius wrist cuffs!
The first companion piece for the Vergilius Collar is out! The Vergilius wrist cuffs are simple & no-nonsense. They are designed to match the style of the collar perfectly. I was initially trying to make them wider but it made the design too heavy. I think the little fixed shackle is a nice addition and a good visual aid to differenciate the chaining point from the locking point. It is purely cosmetic and also a separate mesh, so if you would rather not have it, you can easily unlink it.
I’ve done a small update to the Vergilius Collar so that you can use the permanent shackle too, and replaced the HUD with an universal version that works on either.
As usual, you can grab yours from the KDC Main Store (with the usualy 10% off) or from the convenience of the Second Life Marketplace.
Enjoy 💋.
Vergilius wrist cuff WIP and more.
Lots of pictures to show today, progress on the Vergilius wrist cuffs, and more! I wonder if patreon will show all of them…
Mesh wise, the cuffs are pretty much ready. I still have to code & configure them but that shouldn’t take too long (unless, well, mistakes). I am a little late (it’s almost midnight) for today’s update but I had to urgently redo my LODs because I made a stupid mistake and left a bunch of gaps between the strap and the eyelets.
I’ll add the shackle as a variant to the Vergilius Collar in an update, and replace the product picture accordingly.
Over the weekend I’ve also fixed the proportions on the bunk beds, it was mostly correct, but the lower bunk was way too low. I’ve also made a single version. The bins aren’t quite there yet, but almost.
I’ve also done a fair amounty of brainstorming on the prison layout and solved a handful of issues I had with it (created a few more too).
I’m also trying to pick up the habit of leaving notes in projects rather than putting them on a separate pad/text file. I saw someone do this the other day, and thought this was a good idea.
Vergilius wrist cuffs, low poly and other things
Quick update on the Vergilius wrist cuffs, I’ve almost completed the main low-polygon model (highest LOD). I don’t think this will require a normal map (just like with the collar) But I spent more time to get the surface as smooth as possible, polygon-wise yet not completely flat (the rubber presses down flat around the grommets rather than being perfectly cylindrical). It should catch a bit more light that way
I swear I’m not trying to double/triple stack my projects on the purpose, but as you can see, I’ve started working on a piece of furniture. I’m thinking about making a small “kit” to provide some variation on the current cell furnitures. This looks more suitable for a dorm I suppose.
The measurements are a little off but I wanted to bang out a first draft as quickly as possible, I’ll do some more research and adjust the proportions of everything accordingly.
Vergilius rubber cuffs started!
This is attempt number two on the Vergilius rubber cuffs. The first attempt was kind of a “classic” bondage cuff design, with the liner and everything, and I spent way too long working on that one before realizing it didn’t really match the style. On top of that, adding more eyelets would means no real way of attaching the buckling strap to the liner.
So I scrapped that and made a second attempt, this one matches the collar a lot better as you can see, I ended up spacing the hardware just a little more to compensate for the tighter radius.
I’m playing with the idea of adding a ring, or some kind of shackle to the chaining point rather than having it be a naked post, as it currently is on the collar. I would of course add it to the collar if I do, feel free to tell me what you think of that.
I’ve spent a lot more time shaping the rubber to make it visually deform around the hardware, I don’t know if the pictures do any justice to it, and I have no idea if it will transfer that well to low-poly.