Archive for May 18th, 2020

Padlocks version 3 is out.

What’s new?

Version 3 brings all the padlocks that had not been updated to the latest version of the code it is all backward compatible, no critical bugs have been fixed (or found) and a few improvements have been added:

  • Locked activation is now available on all locks that did not previously have it (manual).
  • A minor hovertext sticking issue has been fixed.
  • All locks now have a “public” configuration flag, default to off (manual).
  • When first attached, locks will default to the HUD, and should be properly oriented.
  • The heavy-duty padlock mesh has been updated with better LOD models and a few visual tweaks.

Lock API

All lock & key objects now respond to a couple of link_message commands, to make the life of 3rd party scripters easier:

  • SetScriptState – Puts the script in a “locked” mode, the lock will disable itself and ignore all interactions, (useful if you want to put the lock inside a cabinet and prevent clicking it when the cabinet is closed)
  • SetLockTime (time release locks only) – allows a 3rd party script to set the time of the lock, will also update the LCD display.

Check the relevant wiki pages for more informations.

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

May 2020
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