Archive for April, 2020
I started working on these today since I lacked time and wanted something that could be ready to post about very quickly.
I might have to make “short” versions for those cases where the floor/walls/ceiling aren’t deep enough to hide the unused part of the support piece.
I figured this might interest someone?
The first 4 pictures are the custom LOD models I made for the knife valve, despite how aggressive the last one is, it’s still quite a few LI (only so much I can do without being a complete pig with it)
I’ve also made a few stackable strut pieces, nothing too fancy.
I just finished unwrapping it!
Took me way too long because I figured that someone is going to try to use unique textures on it and I wanted to at least make sure that the UVmap wouldn’t make that impossible.
Even by butchering the LODs (test upload), I cannot get this thing to go below 3LI. I suspect it’s going to be a headache to get it low enough for people to want to use it.
Sidenote, I’m gonna put the valve body bolts on their own face.
I don’t really have enough progress to show for today, I’ll post pictures tomorrow.
Here are a few iterations on this part, from the earliest, up to where I currently am with it.
The initial version had far too many of those ribs, less is more here.
I do have to make the body a bit more “stout” to meet with that piece of tube that comes from the top flange set.
Gearbox and hand wheel completed!
They are separate from the wafer valve body itself to allow more flexible orientation. To go with it, i completed a fairly “worn out” hand wheel for it, it has a fairly long shaft for flexibility, and you can stick it on either ends of the gearbox (both ends of the gearbox are closed caps for this reason), or even both.
The wheel is also separate, so you can remove it entirely, or script it for rotation.
The gearbox has a small circular window on the side, unwrapped to make it easy to “slide” a texture across it, can be useful for an indicator.
Yeah… I’m re-making the butterfly/wafer valve. Why? Hopefully to make it better… I guess.
I still haven’t finished the hand wheel, the rusty material I made for it is really old and outdated at this point, so I’m gonna have to re-do it anyway >_<.
I’m getting really sick of this project but I have to finish it or I’ll keep redoing it over and over.
Not a lot of updates today, but I’m 38 today and I got enough cake to get sick!
I got the pinch valve final uploaded with LODs and everything (2LI), and I “recreated” a house for the town of Hinamizawa expansion. This version is non-enterable, which is fine.
Another part to add to the kit! A “simple” large-bore pneumatic pinch valve. I’m kinda maxed on face count with the two end pieces gasket and two-part body. I could make the body a single face, but being able to vary texturing a little between the two halves does add a bit of variation, so you can make the bottom half rusty (rustier?), or the top part painted in warning stripes…
Or use smaller pipes with it and pretend it’s some kind of boiler?
Things like that.