Grr lighting problems!
I’ve been banging my head for several days now on a problem that became visible once I tested the ridged legs for the new catsuit skin in-world.
(Lighting greatly exaggerated for emphasis) It’s not the texture itself, it’s either something with the mesh, or something with SL.
The “right” version seem to mitigate the issue, but I still get very visible seams where the model ‘slices’ are.
I just can’t figure out what it is and nobody I know has a clue on what is going on. Worst case scenario: I’ll just go without ridges on the legs… or no ridges at all, but that would be such a waste. Alternatively I could “try” to hide those seams by adding some kind of accent on top of them I suppose…
But it’s going to eat me from the inside if I do that…