Early bake test

It could have been worse.

I just discovered that Blender Cycle doesn’t like models with edited normals, and as it turns out it’s also not what I used on the headcage (but I thought…) so I made a kind of compromise by rendering it twice, and mixing the two diffuse maps.

The headcage material doesn’t work too well on its own on something that doesn’t have a lot of surface detail, and the normal map doesn’t bake properly with the new material, but mixing both gives me a relatively “nice” result.

I gotta make the final set of UVs now.

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Kyrah Abattoir
Creating BDSM/Fetish content for Second Life since 2004.

Seasoned 3D artist and programmer, thinks she can even make video games.
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