Archive for January 23rd, 2018
Metal wear and wasting time in Cycles
I’m really not a fan of Cycles render when it comes to baking textures.
Yes, it looks absolutely amazing, yes it’s a lot fancier than Blender. But the PBR aspects means that I get much less control on the baked result, especially for shiny materials or when I want the baked result to look a certain way that isn’t necessarily realistic.
At least I did not spend the entire day on this and also got some low poly modeling done.
More welding.
Monday, I finished the welding of the different parts, I didn’t have much time to work so I haven’t done much else.
I have no idea how I am going to proceed with the next step, making a material dynamic enough to take in account all those surface details. Back on 3D Studio Max I used a neat little plugin called “richdirt” which produced really nice masks for that.