Base of the suspension code is done.

I can’t really find bugs in it anymore. Tether points that are overhead are automatically detected as suspension rings and trigger the suspension animation aswell as the suspension code. I also modified basic tethers to have a “click and drag” mechanic to adjust the suspension height. It’s a little weird tho.

I have a really basic “neck” suspension I did for testing. It almost looks right, excepted when it doesn’t. Being a partial animation it kinda relies on your AO to look a bit lively…

Better animation required? Definitely.

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About Me
I started SecondLife in 2004 and created my own bdsm fetish virtual products under the name KDC. I'm also a php/mysql programmer, 3D artist and game designer.

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How would you rate the Warden Straitjacket struggle minigame?

  • Just right. (56%, 5 Votes)
  • Too hard. (33%, 3 Votes)
  • Too easy. (11%, 1 Votes)

Total Voters: 9

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