Archive for December 5th, 2016
You daily dose of low polygon mush
Alright, most of the gaps are now closed, I even capped the openings. I also finished the “buckled” version of the straps. This is hovering around 6000+ triangles. It’s not making me happy but I needed the strap geometry to be “texture recycling friendly”. You can’t have it both ways I suppose.
The sleeves are still on symmetry, and I need to make the low poly version of the buckles (this is going to suck).
Some more cleanup might be required before I can call this good.