I usually try to do other things during the weekend, but this one was pretty boring so I had 3 long nightly sessions:
- I reworked the bib front to get the exposed corners on the white trim and a more starched look.
- Worked on the low poly model, which is progressing surprisingly fast.
I am not fully comfortable with a few of the elements in the geometry, I’m trying to follow the contours of the high poly fold and creases and it does some funny things. I also want to rework the shoulder seams to mark them into the model, not just for looks, but also as a conveniently placed texture seam.