I’m sorry for the long silence, I didn’t have anything new to show really.
Tuesday was all about getting my new displays calibrated (it takes a couple of hours per display). Today, as I was assembling the textures I realised that there was overlaps that I could never fix so I had to scrap a bunch of the work to rearrange the UV clusters so they won’t be this tightly packed.
Which means I’m rendering textures, again.
On the flip side I added a few wooden materials for the heel spine, but I still need to recover this wasted time.
This is going to be a long night -_-.