Archive for March, 2007
Now that my little hardware related annoyances are things of the past, here is a little update of the cornershot model, the back of the gun is now complete (minus the backside wich is still mirrored and the lack of optics) .
It is definitely taking shape now.
Note: the blue block is a placeholder for the front part that still need to be done.
Sometimes you wonder what else will happen, well i finally had enough of my graphic card problems. It seems in my never ending luck i apparently got a defective graphic card. And it is raging on me since like 3 months.
Well i have enough of it now, so i ordered an NVIDIA 8800gtx 🙂
Now i just have to cross fingers that it was really the problem.
Well just a little YAY because my name2key database just crossed the million of keys/name pairs, you can browse it here : //kdc.ethernia.net/sys/name2key.php
I didn’t before either.
The CornerShot is some of the nifty tools the Israeli defense force are inventing in their free time hehe, it’s basically a sort of frame that will hold your weapon for you, it has a built in camera and the end can be turned at +-45 degrees or can be kept straight (so you don’t looks like an idiot when an enemy is in front of you. Well it’s a gun designed to shoot behind corners, door frames, windows, etc… Without exposing yourself.
Here is a little YouTube video for those that aren’t afraid to learn something today.
[kml_flashembed movie="//www.youtube.com/v/yAplAzb2Y5c" width="425" height="350" wmode="transparent" /]
Okay, Obviously it’s a cool toy. Now to get in the thick of the subject, i decided to try to build it for Armed Assault. And here you can see my work in progress pictures in all their glory.
Not bad i guess, lots of molded plastic on this thing. It’s the hi-resolution version that i will use to make the normal maps (and at worst case i will have a nice folding butt stock i can recycle in something else)
If you are a little in the SL BDSM community and also if you ever bought a few of my gears, there was a little annoying bug that appeared after one of LindenLabs updates, it was basically blocking particles in active state, and any call to llParticleSystem(); would be ignored by the object.
Well I found by pure coincidence that the problem was magically disappearing if you where unlinking/linking the object so I took a big chunk of today’s morning to fix and repack EVERY KDC items (That’s about 30/40 items to check out and test) that where affected by this problem.
If you happen to have a LockMeister item that behave strangely, like refuse to unchain and things like this, send me a nice IM and i will gladly replace it for a fixed version.