Skirt pleats more or less done.

I was a bit sick again, but I worked on the skirt pleats on and off through the rest of the week, and during the weekend. The junction between the skirt and the trim is about as “clean” as I can make it, they don’t have the same number of edges, and I do not want to overdo it. Unless I really need to increase the density on the skirt… it will do.

It brings me to another little thing: With PBR we now have the ability to decide whether polygons should be rendered single-sided or double-sided, this means that I might be able to get away with not explicitly modeling the underside of the skirt, and just using a double-sided material for that part. Double-sided materials do take a little longer to render, but they are still faster than an actual underside geometry.

The last picture illustrates what I could potentially do: Model only the underside of the trim and join with the (now visible) backside of the skirt.

There is still a lot left to do, I’ll get back to the corset and finish topside tomorrow.

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Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

May 2024
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