More welding.

Monday, I finished the welding of the different parts, I didn’t have much time to work so I haven’t done much else.

I have no idea how I am going to proceed with the next step, making a material dynamic enough to take in account all those surface details. Back on 3D Studio Max I used a neat little plugin called “richdirt” which produced really nice masks for that.

Practice welding

The last time I’ve actually done any welding was back in the 3DsMax days, completely different method here but the results aren’t too bad.

Stumbling around designs.

Sorry for the picture dump.

I ended up ditching the mouth gate because I don’t think it will look right with cage bars going all around.

I’ve also offset the hinge so it makes more sense mechanically and added a ring to it. I’ve re-imported the lock and padlock shroud and they fit just right (with a few minor adjustments).

I’ve also toyed with various designs for the ring on top of the cage since it is ment to work for suspensions. A popular vote decided that the last one was the one that made the most sense.

Headcage project!

I started this today, I spent a lot of time on the collar section to get it close to how I’ve made my metal collar so that the heavy-duty padlocks will fit the same way. There is a bit of a clearance issue if I want to keep the cage bars dead center on the collar piece.

I kinda want this little mouth gate but I’m not entirely sure how functional it is actually going to be, unless I cover the entire cage with a light bar mesh. I mean the wearer could just shift the cage around to an unobstructed set of bars, unless I make it so tight that your nose prevents you from doing that. But then that’s gonna cause issue with hairs…

Nothing is set in stone yet…

School project

Yeah this is one of “those” pet projects that no one cares about 🙂

I’ve been toying with the idea of doing a slight rework of the dead realm ground level to build a little japanese themed village. I’m trying to avoid being horribly clichĂ© but still… I started with the school… obviously.

A small update for the Doodle & Strike

I corrected a texture display issue on the medium/large chest and on the fitted belly. I also slightly changed how the menus work:

Now, whenever you select a doodle, the menu will not re-open unless this doodle has multiple steps. This should alleviate some of the extra clicking and frustration that it caused.

Click here to check it out on the SecondLife Marketplace.

The ankle suspension update!

 

The following products have been updated to support ankle suspension!

Cuff suspension update

I’ve updated most cuffs to support wrist suspensions and the bondage belt front ring.

Updated products:

The classic leather bondage belt is out!

Quick little feature breakdown, it has (almost) all the poses the chastity belt had, two new ones for “forced posture” aswell as suspensions on all the chaining rings and the ubiquitous texturing HUD. Enjoy 🙂

As usual, you can find it at the KDC Main Store, or on the SecondLife Marketplace.

Collar suspension update

The following collars have been updated:

  • Suspension mode! Triggers when a leash is drawn to an anchor directly above the avatar.
  • Added front and back neck suspension.
  • Fixed a bug where items wouldn’t check their own internal state before allowing an animation.
  • Reclaimed some memory from obsolete functions.

Objects affected:

  1. Lined Chrome Collar.
  2. Heavy Metal Collar.
  3. Shock Collar.
  4. Tasanee Collar.
  5. Classic Posture Collar.
  6. Classic Pet Collar.
  7. KDC/ER Chrome Collar.

The Leather braced posture collar will be updated later as it require a few extra animations.

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

November 2024
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