Archive for the ‘product updates’ Category
TouchBound 2020 system update – part 1
I tried to delay this one as much as possible, but here it is.
Changes
- (ER & Lined Chrome Collar) Slight optimization of the click helpers (tube->cylinder & alpha masking).
- Increased minimum radius to trigger suspensions: 1m -> 1.25m (1.5m was too big and looked unnatural)
- Relaxed all animation permissions to copy&mod (yay?).
- (Mostly the chastity belt) Fixed a potential menu error due to too long descriptions.
- Suspension chains don’t slack anymore.
- Faster, simpler, bullet proof, animation controller.
- Added a documentation link on the double-click info box.
- Added the straight & stooped poses to the front rings of the chastity belt (and the equivalent on collars).
Products updated
- Lined Chrome collar.
- ER Chrome collar.
- Classic leather posture collar.
- Heavy metal collar.
- Classic shock collar.
- Chrome chastity belt.
That’s all for today because I’m making more and more mistakes, which usually mean that I should stop.
Update for the Hired Help uniform!
Today I’m releasing an update to the Hired Help uniform that contains a bunch of long overdue fixes & improvements:
- FIXED: Preserve tint color on metal parts.
- FIXED: Prevents interaction conflict between the hidden lock and the bib.
- CHANGED: More memory (code cleanup).
- ADDED: Accessory support.
- ADDED: Documentation link on the information box.
- ADDED: RLV Alpha auto wearing.
- ADDED: (optional) Sewn pockets feature -> no inventory when locked.
- ADDED: (optional) Body slice hiding for Utilizator’s Avatar 2.0.
- ADDED: BoM Alpha mask for Utilizator’s Avatar 2.0.
Oh, and in addition, it is 30% Off ~
Enjoy!
KDC Paw Mittens V16 update!
I am so sorry for releasing another update this quickly but when I removed the chain slack on suspensions I didn’t do it right and as a result, it would create taut chains when it shouldn’t.
This isn’t a critical update, but I still recommend it.
KDC Paw Mittens V15 update!
This update contains a bunch general code changes that have been added over the past year, but it also contains a few fairly important changes:
- The mittens now auto play a bento “fist” pose (one for each hand).
- Added Alpha masks for Avatar 2.0 BoM (the existing alpha mask should work fine on LLUV compatible mesh bodies).
- Added an Avatar 2.0 auto-hide script for each mitten (you can modify/disable/delete them).
- Added an RLV folder auto-wear/unwear for each mitten (check the manual for details).
- Added tagplate/accessories support.
The infobox also links to the KDC Documentation Wiki which I recommend that you check for more details on the new functions.
Leather & Spade crop update!
I just pushed out an update for the KDC Lady Eleanor Leather Crop and KDC Lady Eleanor Spade Crop.
The update corrects a few issues and brings some much needed improvements:
- Code optimization.
- Improved particle trails.
- Hold animation auto-restart.
- Randomized pitch on all sound effects.
- Fix for a few issues when using both crops on th same avatar.
- Improved crop holder fix for a rare “stuck” bug.
- Slightly improved material aspect.
Important hotfix for the nose & nipple rings
Somehow I managed to push the last major update without stumbling on this one…
This update corrects and important bug that prevents removing time-release padlocks when their time has run out!
(This bug ONLY applies to time-release padlocks!)
Industrial pipe kit script update!
- Fixes a timer bug in toggle shaft valves & toggle gearbox valves.
- Adds one-time owner report on shaft position (for configuring/min maxes).
- Ensure that gearboxes & shafts prims have been found before touching them.
Marketplace: Use the auto-redelivery.
In-world: Pester me in IM 🙂
Gitlab
Piercing line update!
Is this post long enough yet?
Probably not, so here is the changelog:
- New ring model with proper LODs and a lower complexity.
- New piercing tool model & textures and lower complexity.
- Optional “pull” facial emote for Legacy avatars, bento heads and M4 venus heads.
- Support for generic lock accessories (ex: tag plates)
- Removed the ability to use weights and locks at the same time.
- Weights have been changed to function as generic lock accessories (need to be exchanged).
- Piercing tools have also been changed in an incompatible fashion (need to be exchanged too).
- Touch routing: only one clickable zone now.
- Reduced overall texture usage.
- Slightly reduced lock scale.
Send me the weight and piercing tools for replacement in a folder with a message, I’ll send you the updated versions as soon as possible!
Avara hood hotfix
I just pushed version 6 on the updater. The patch corrects a problem with M4 Venus for users that tried to use the “shape 2” variant with the hood.
Animations should be detected properly now, sorry that I did not notice this earlier, I don’t use shape 2 and naively assumed they shared the same animations.
Padlocks version 3 is out.
What’s new?
Version 3 brings all the padlocks that had not been updated to the latest version of the code it is all backward compatible, no critical bugs have been fixed (or found) and a few improvements have been added:
- Locked activation is now available on all locks that did not previously have it (manual).
- A minor hovertext sticking issue has been fixed.
- All locks now have a “public” configuration flag, default to off (manual).
- When first attached, locks will default to the HUD, and should be properly oriented.
- The heavy-duty padlock mesh has been updated with better LOD models and a few visual tweaks.
Lock API
All lock & key objects now respond to a couple of link_message commands, to make the life of 3rd party scripters easier:
- SetScriptState – Puts the script in a “locked” mode, the lock will disable itself and ignore all interactions, (useful if you want to put the lock inside a cabinet and prevent clicking it when the cabinet is closed)
- SetLockTime (time release locks only) – allows a 3rd party script to set the time of the lock, will also update the LCD display.








