Archive for the ‘pet projects’ Category

nothing related

just a little 3D project i started —> ak 47 receiver

r r2 r3 r4 receiver5.jpg receiver6.jpg

Retracting bridge

Since i do not plan to limit the dead realm sky city just to the KDC shop i started building a metal bridge that expand to reach a second rock formation.

Though i don’t know yet what will be on the second island…

bridge1 bridge 2

Note: Since the light in dead realm is set super dark and there is no glowing crystals around the bridge, i changed the color contrast in photoshop so “something” can be seen.

bear traaaap!

don’t get your foot eaten by this one :p

trap 2 trap trap 3

ethernia wiki

total mess of random informations i write/collect and that you can contribute too, if you seek something to read, it’s here

—>  http://wiki.ethernia.net

welcome to butcher bay

in homage to the universe of Richard B. Riddick, i am building a space detainment center in dead realm.

mine_1 mine_2 mine_3

ethernia.net mark two

opus.jpg

Considering the quite weak frequentation of ethernia.net i guess that nobody really noticed the change, i just finished the migration to a new web host, ME, in fact rather than renting a shared webhost for a revolting amount, i am now renting a physical server in a collocation, it has a pretty good hardware and open the way to new interesting possibilities and challenges.

some cool roller poses

in my armor project, some more pictures 😉
buggy2 buggy3.jpg buggy4.jpg

the rolling queen

Continuing my “buggy rollin” related work.
Next step, helmet and then the hard task of animating and scripting.
Enjoy this little photoshopped work 🙂

glide

buggy rollin’ !!

following an armor system invented by a french, here is the first images of the torso for my own armor

buggy rollin

one more silly thing

This little project still took me two afternoon, well itsnot a simple clock, its a solar clock, the SL sun do not move in the sky at a constant speed, 3 hours of day for 1 hour of night, so the sl day last for a total of 4 real hours, on top of not exactly orbiting SL, it effectively move faster during the night. What my clock do is give the hour according to the sun position, so when the sun is at the zenit, it mark noon, and when the moon is high it mark midnight. So it makes it more like a relative clock as the hours move twice as fast during the night, and of course if it is placed in a private sim with sun frozen, the clock will stay frozen at the sun hour.

Read the full article to get the code ^_^ Read the rest of this entry »

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

March 2026
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