Archive for the ‘pet projects’ Category

This week and the previous

Here is a quick little breakdown of what happened since the last release, beside some well needed rest:

  • Started coding a game project on Unity3D loosely based on Space Station 13, I’m mostly writing underlying systems at the moment but if you’re interested in the code you can check it out!
  • Began another joint TouchBound project with Asami from Ai, more about this later.
  • Looking into producing a material enabled catsuit targeted at Avatar2.0 bodies (possibly compatible with Linden Labs avatars?).

New project on the way!

This one might not be to everyone’s taste, but I do have a (very mild) interest in the world of financial domination.

But because everything I see in SL and on the rest of the web only screams exploitation, greed and abuse, I decided to make my own little utility that can be used in this kind of play, it is very simple, extremely safe and focused solely on consensual roleplay.

And yes it’s a chest mounted card slot 😀

I was going to post a function breakdown because the script is almost finished, but I figured I would do that on release 🙂

Also… it doesn’t have a name yet, and i cannot find something that is neither nondescript, or ominous.

Back on track

Finalised the textures of the cage, this time in natural sunlight (not in those pictures tho) I also made the anchor plates and they look perfect.

So far the colors are:

  • Red
  • Yellow
  • Blue
  • Pink (it looks like a unicorn exploded inside the cage IMHO)
  • Black
  • Olive drab
  • Aged

Please post any color suggestion you may have (with an RGB value pretty please :D)

Have you played a game lately Kyrah?

wip4

I might have played Firewatch and it MIGHT have influenced this weekend project…

So long Global Game Jam 2016

A huge thanks to everyone in my team, this was an exhausting and amazing experience!

Also thanks to everyone who attended to the event, you people are all awesome 🙂

Totem Melee Is the game we created from scratch over a 48 hours period.

It’s a 4 player team game where you try to reach 500 points before the other team does by piling totem blocks in your team’s  base while preventing the other team from doing the same.

You have to be careful as the map is full of treacherous holes and narrow passages, there are also a few power ups that can be used creatively and every 30 seconds the wheel of fate will select a random events that can completely turn the match around.

Get the game here!

Get the sourcecode here!

Not a lot of time this week

I forgot to write an update! The scripts for the cage are well under way, the basic features are now functional, essentially it can be locked with TB padlocks and the door/hatch are smoothly animated. They also “shake” slightly when someone attempts to open them when locked.

No sounds for this yet.

Finally getting somewhere!

Good things happened today, I Came up with a really nice weathering of the floor plate and a pretty convincing concrete slab to support the cage, complete with corrosion stains.

It is getting VERY close to where I want it.

Interesting material results

I need to go back to actually finishing the model, there is still a few bits that aren’t ready for texturing. Here are a couple more tests that i did last night.

Dirt and grime

Piecing the normal map together took me the better part of the day because I had to restart a few times. The second and 3rd shots are with some quick material tests, not bad but we aren’t there yet.

A new year, and new projects.

This time I’m working on something a little different from what I usually do: a cage.

As you can see I’m making it up as i go, the first door looked awful, and so did the first version of the “food hatch” at the bottom of the door.

Pop in a few rivets and it’s already more like it (what about welding tho?).

The base could use some embellishment and I still need to slap a few chaining plates here and there for good measure.

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

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