Archive for the ‘pet projects’ Category

Code, flavor and glitches

I’ve spent an absurd amount of time detailing the glass code:

  • Custom animations, including bento finger poses.
  • Manual vs automatic drinking.
  • Named drinks have special flavors and descriptions.
  • “Custom” drinks have more generic flavors that depend of their composition.
  • Drinks have a set number of “sips” before the glass goes empty.

I also encountered a rather nasty rendering issue while making the final model for the highball glass. I can’t really fix it so I kinda “worked around it” by using less transparent glass. It’s not perfect but it’s not too visible.

So that’s a total of 4 recipes that are more or less “final” (unless I add some particle effects):

  • Glass of Nothing.
  • Marsblast.
  • Blue Fairy.
  • Custom Drink (I still need to fix the color generation there)

Progress on the Mixer code.

I got some of the basic functions I need for the “re-rezzing” of drinks (like for the vacuum system but a bit better), so they can be dropped and set on compatible surfaces (coaster… table?). I got “some” of the code to get them serialized into a tray, which, ideally would be drop-able too. So overall, good progress in 3 days.

But honestly, should I just take a break from this project and work on something “more KDC” for a while? If I’m counting this properly, between modeling, texturing and code this has been 5, maybe 6 weeks?

And this isn’t close to finished. Even if I do not release the tray at the same time, there is still all the drinks, models, and RLV functions to make.

Feel free to IM me in-world with your opinion.

Busy days.

This week has been a bit rough for me, I had to leave on Monday & Tuesday for family reasons and when I came back I was an absolutely wreck and slept through my muscle aches (lets just say I ‘contributed’ with sweat).

I’ve started working on the drinks and encountered “some” level of success: Darker liquids and rounded glassware tend to work the best with this. The highball glass… not so much.

Mixmaster code demonstration, so far.

 

Not sure how this will play, I had to fiddle with codecs for a while. You can’t really “show” code any other way really.

It doesn’t detect mix/blend/ice/age yet because I’m not sure if I should treat those as a failure or as a custom drink.

Finally done with the model!

This took such a long time, I’ve spent the past two days modeling and texturing the bottles (I made all the LOD models manually because the illusion is a bit too delicate for automatic LOD generation).

I wanted to post a work in progress yesterday, but I figured I could finish everything today and show the result.

And yeah… it DOES look a bit like it’s mixing detergents :3

Lots of work done & inworld test!

If the reference to Va11 Hall-A wasn’t obvious enough…

I made all the LOD models in record time!

Even without the bottles I think it looks glorious already 😀

 

Barely anything to show for

Still sick, but I think I’m getting a little better. I think I did this saturday or sunday, I can’t remember.

Someone also brought to my attention that I forgot to release the new headphone update, so I’ll do that soon-ish.

More unwrapping.

This isn’t what I’d call much “progress” but I should have posted this yesterday. I got a little bit sick, so there is that too, I’ve re-packed all my UVs as tight as possible and condensed all/most of the metallic trims into a tiny corner, since they don’t actually need more than that as it turns out.

I still got some room to slap a KDC logo somewhere, I haven’t really decided where specifically.

Indicators will get their own textures so I can ensure that they are readable enough, but this should be good enough for the rest of the machine.

Unwrapping hell

Okay not exactly “hell” but this thing has so many parts it might just be.

I’m gonna see if I can get away with using some tricks for the parts that are basically just trim pieces.

Bottles done.

I got all the bottles done, this is almost a complete model (well, many models as it is) and once I finish the shaker arm, it will be complete.

As I suspected, this now about 7500 triangles, that’s high, but the bottles alone are half of that. Not much I can do about it and I hope this won’t end up with an obscene LI.

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

November 2024
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