Archive for the ‘3D Stuffs’ Category
Low polygon belt update.
I don’t have much to say, some progress was made, I’m trying to stick to the “style” of the original too.
I left the annoying areas for last.
LPM belt work.
I started doing this today but my sleep cycle is all fucked up so that’s as far as I got. I’ll resume after some rest.
Extremely late tuesday update.
I got a crude Unwrapping done, just enough to get the different texture components mapped. I’ve made the usual stitch lines, the strap hole reinforcements are in place too.
Now I need to figure out…Why is the leather bump map bleeding over the metal?
It happened before, and I always forget why and how to fix it.
I’ve riveted everything (again) and re-placed all the hardware, without deformations this time. I wish I could have the “triangular rivet pattern” more often but it if I do I’m going to cover this belt entirely with rivets.
I’ve also re worked the shape a little. I might tweak it more, but I believe it is now time to get it all unwrapped properly so that I can put in the grain, stitches and grommets.
I also need to add some bend/crease stuff in the back padding to make it match the cuffs.
And again.
So yeah why stop there, lets just double it again.
It’s a bit (okay it’s very) bulky with those 4 buckling points but it looks the part with the cuffs in my opinion.
Doubling up.
I’m a bit sick and trying to catch some specific people to get their feedback, but I’ve come up with a possible improvement:
The first one, with the strap ends facing each others seem more structurally sound and most of the people I queried about it agree. From a technical standpoint, if I can get back in symmetry mode, it makes everything a lot simpler.
Bondage belt
So yeah that’s my new project, and it has been long overdue. A bondage belt that matches my classic leather cuffs.
It’s a bit on the thick side, but that actually matches the bulkiness of the original cuffs and will hopefully make for some pretty generous fitting. After some deliberation I decided to put the locking strap on the back.
I think I’m done?
That’s what I’ve been telling myself several times today, and every time, I was wrong.
But not this time… I think?
Last sprint to the finish line!
Everything is (almost) ready for release.
I still gotta make the HUD but here we are!
Busy busy days
I have done a LOT in the past couple days, I just don’t really have anything interesting to show for it.
- Re-rigged the suit to get rid of all the problematic issues.
- Rendered all the leather texture maps.
- Altered the torso for flat, small, and large chests.
- Split the models in two to get more faces (To have slices on the arms for gloves).
- Started re-rigging and re-shaping the neck for Linden avatar compatibility.
The flat chest is a bit iffy… like, really…
I’ll probably have to hand tweak the textures for each color because that’s really just the color map causing problems.