Archive for the ‘3D Stuffs’ Category

Low polygon belt update.

I don’t have much to say, some progress was made, I’m trying to stick to the “style” of the original too.

I left the annoying areas for last.

LPM belt work.

I started doing this today but my sleep cycle is all fucked up so that’s as far as I got. I’ll resume after some rest.

Extremely late tuesday update.

I got a crude Unwrapping done, just enough to get the different texture components mapped. I’ve made the usual stitch lines, the strap hole reinforcements are in place too.

Now I need to figure out…Why is the leather bump map bleeding over the metal?

It happened before, and I always forget why and how to fix it.

I’ve riveted everything (again) and re-placed all the hardware, without deformations this time. I wish I could have the “triangular rivet pattern” more often but it if I do I’m going to cover this belt entirely with rivets.

I’ve also re worked the shape a little. I might tweak it more, but I believe it is now time to get it all unwrapped properly so that I can put in the grain, stitches and grommets.

I also need to add some bend/crease stuff in the back padding to make it match the cuffs.

And again.

So yeah why stop there, lets just double it again.

It’s a bit (okay it’s very) bulky with those 4 buckling points but it looks the part with the cuffs in my opinion.

Doubling up.

I’m a bit sick and trying to catch some specific people to get their feedback, but I’ve come up with a possible improvement:

The first one, with the strap ends facing each others seem more structurally sound and most of the people I queried about it agree. From a technical standpoint, if I can get back in symmetry mode, it makes everything a lot simpler.

Bondage belt

So yeah that’s my new project, and it has been long overdue. A bondage belt that matches my classic leather cuffs.

It’s a bit on the thick side, but that actually matches the bulkiness of the original cuffs and will hopefully make for some pretty generous fitting. After some deliberation I decided to put the locking strap on the back.

I think I’m done?

That’s what I’ve been telling myself several times today, and every time, I was wrong.

But not this time… I think?

Last sprint to the finish line!

Everything is (almost) ready for release.

I still gotta make the HUD but here we are!

Busy busy days

I have done a LOT in the past couple days, I just don’t really have anything interesting to show for it.

  • Re-rigged the suit to get rid of all the problematic issues.
  • Rendered all the leather texture maps.
  • Altered the torso for flat, small, and large chests.
  • Split the models in two to get more faces (To have slices on the arms for gloves).
  • Started re-rigging and re-shaping the neck for Linden avatar compatibility.

The flat chest is a bit iffy… like, really…

I’ll probably have to hand tweak the textures for each color because that’s really just the color map causing problems.

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

November 2024
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