Archive for the ‘3D Stuffs’ Category
Progress on the ankle boots
I did some rebuilding in order to insert the side panels and the reenforcement strips around the grommets, I also added those and a lacing mockup.
The velcro straps are also 50% wider (I still have to redo those proper, these are also just mockups) and I added a small trim under the ankle padding.
New ankle boots started
That was a long break, I know, but I needed some rest.
And now for something completely different 🙂
This is a first draft of the design, I like what I’m seeing but I suspect that It isn’t going to stay as is.
Shrine completed!
Warning: Cats might have taken over.
Shrine
A little thing I”ve been making for the region. Not quite finished yet.
I think I’m done at this point.
I don’t think I can get the skirt weighting to blend better… I essentially have to choose between uncovering the legs even more in extreme poses or making the skirt center blend better, and I can’t have both. I’ll probably fiddle with it some more however.
Regardless, I got all the chest sizes ready and I tweaked the material a little more to get a cleaner shading. I also got the shirt sleeves rigged… it’s not 100% perfect but at least nothing is clipping out anymore. I also got the fitmesh settings for the butt.
I won’t do the belly fitmesh, sorry, it’s going into the belt territory and I don’t want this area to deform horribly.
So what is left… get some advice from friends, upload all the final meshs and setup lods. And write a couple of auto hide scripts for the body.
More weightpainting.
I can’t believe I spent yet another day on weighting the skirt part…
I ended up trashing the left/right leg blend I had so I could add an upper/lower leg blend on the dress hem to have it fold over the knees when sitting and kneeling. Because keeping the hem together was such a pain I ended up doing it mostly by the numbers. I think it’s “acceptable”.
I cleaned up some stray weighting and corrected weights on the vertical strip edges (again).
I also did a really quick test rig of the short sleeve variation. Acceptable too?
Almost done with the main rig?
I hope so, I wasn’t planning on working today because my back hurts so much I suspect I caught some weird illness over the weekend.
But it’s 5AM and I’ve done some good progress.
The skirt is an absolute mess to rig and I don’t think I can just “stop” it from clipping…
It’s a dress, it’s gonna happen, and I am NOT making a dress with bento bones, no thank you.
Shoin uniform upper body skinned!
Or rigged, since it’s SecondLife and we have to misuse technical terms 😛
It has almost been 3 days now, I get the feeling that this could possibly be my best rigging attempt. I trashed the lower body stuff again since I’m focusing on two bones at a time. I think I’ve done a competent job at the neck and shoulders at this point. It’s not perfect yet (can it ever be?) and I can probably improve it.
I’m thinking I might tackle the skirt at this point. I will probably “hard skin” the belt because I don’t like the idea of it deforming too much.
Rig preparation and skinning
I spent a couple of days trying to cleanup the avatar 2.0 devkits into something “unified” with reasonable precision.
It’s not that I need it for this specific project but it bothered me that things might not be as accurate as they could be on the wrists.
I don’t like showing horribly broken weight paints so these pictures will do.
Short sleeve lowpoly again and textures!
I didn’t like the original short sleeves so I just remodeled them entirely, again. Much better now. I also rendered the textures for the white/summer variations.
The lighting seem a little harsh and excessive, I can fix that later.