Archive for the ‘3D Stuffs’ Category

Micro-bikini and other random ideas.

I’ve played with a lot of random ideas for furnitures the past week or so. I’m trying to come up with interesting designs and/or improving existing real-life ones.

I also started working on a micro-bikini of my own. I’m sure there is something like this already for avatar 2.0 but I’m just going to assume it is either terribly made, or with bad permissions.

As usual, my expectations are low…

Narrow cell floor, finishing touches

I’ve put some finishing touches to the narrow cell floor with a sort of “aged/security”  variant with Japanese markings (do not enter). Maybe a little “in your face” I guess. Almost everything is ready for release, hopefully, tomorrow if I can come up with a decent product picture.

Narrow cell variants

I made a few wall variants for the new narrow cell. Initially was going to go for the narrow window and windowless variant only, but I figured that a “basement window” version would also be nice.

And yes don’t worry you can hide the “bars” from the slit window. (I know it looks overkill but I figured I might as well have it)

I also made a better bar section next to the door than what I did in the previous pictures (which was temporary). Code changes are still not done, nor are the couple of custom floorings I want to add.

What do you guys think, is this worth a release?

Claustrophobia-Inducing accomodations?

I started working on an evil variation of the KDC prison cell, for overcrowded facilities, or those that really don’t deserve any privileges.

This little unit is going to be 2×3 meters with a little more than 1.5 meters of useable space inside. In fact, it is so small that it’s either floor mattress, or you have to install the toilets on the other wall if you want to put a normal bed inside it.

Ballgag project finally nearing completion!

I’ve finished LOD-ing everything for the ballgag project, all the final models are uploaded (18 parts total, it’s adjustable but no one said it was gonna be easy right?) and re-assembled in SL.

I had to eyeball everything since all the parts have been angled to make them easier to scale in length.

Ignore the texture stats obviously, I have to finish up the final texture uploads, and then it’s code time!

Last batch of ball designs, and some LOD modeling

I finished the 3 last ball designs I wanted. I know it doesn’t cover every possible desire out there, but I have to stop somewhere right?

In addition, I can always make more later if there is a demand for that.

I also started making the LOD models for the different straps, I included a picture but there isn’t a whole lot to see there really: gradually more aggressive reduction while keeping the general shape of the object alive.

Some of the social media sites I post on are getting a bit annoying with their “lewd image detection”, maybe I should start using a bright red demon skin for picture showcases :3

Quick friday update!

Nothing important, just a quick Friday update featuring more balls 😛

I’ve redone the details & coloring on the poke-n-ball to make it look more vibrant with exaggerated details.

Also made an 8-ball (popular idea for some reason) and the “nine-ball”.

Balls for the ball god!

Hey so… I heard you liked options? Ball options? :3

A few of those you’ve already seen, but these are all the gag ball textures I managed to finalize today, with the exception of the poke-n-ball© which needs a little more work To really “pop” I think.

The golf ball was easy, there is a visible seam running along the side but it is barely visible. Most of the remaining options I have to do are basically decals.

Gag ball texture experiment!

It was about time to test whether the gag ball texture system would work right?

Good news: It works.

I encountered some mesh export issues that turned out to be a small blender bug related to the exporting of parented objects. The ball material itself needs a little bit of love, but the effect works quite well.

That molding seam I”ve added is unlikely to ever be visible, but if anything, it helps to line up the ball when editing. That version with all the ridges looks like a chew toy 😛

The texture is a bit larger than I’d like for something like this but “oh well”. Now I “just” have to come up with a handful of good (and not so good) ball ideas 😛

Hair practice

This has nothing to do with the current project, I know. But I was doing some hair practice and figured that I would share my pain with all of you.

  1. This was the “result” of a flat hair modeling method I was trying, then realized I did not know what I wanted to make style-wise. So this abomination happened.
  2. A more ‘traditional’ attempt, still trying to get some sort of front fringe (straight this time). Trash, just like the one before.
  3. This time using curves instead, styling is a bit easier.
  4. It went kind of okay until I got to the ear. So much visible scalp… Now, how do I finish this?
  5. This is what happened in the back. This method has issues if you don’t need pointed ends.
  6. This was a lire “advanced” spline curve approach with custom profiles and tapers. I was trying to get a cute oni-style with the horns.

Overall there is some good progression from version to version, but this is still all absolute trash and you wouldn’t catch me wearing any of this… or even sell it.

I guess it is some kind of bitter irony given how much I trash talk SL hair creators about their modeling skill 😛

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

November 2024
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