Archive for February 25th, 2025

Slowly getting there…

I’m slowly getting there, to a point where I feel that the VRC version of the Vergilius set is about done. I ended up modeling a simple little padlock that uses an unused corner of the metal texture, looks the part, right? I ended up having to redo the locks twice due to bad proportions, I also remade all the lock posts and shackles because the previous version had no UV coordinates for some reason.

Ended up redoing the “skeleton” two or three times because I kept deleting bones I did not think I’d need and had to redo physbones & toggles every time. Oh yeah I also wrote the animator stuff to show/hide each pair of cuffs (it just shrinks them to 25% of their size, really). There is a menu too, but personally I don’t use it as other garments can operate the cuff toggles, that’s just as good if not better.

Lastly I’ve cooked up some passable “standard shader” settings for the metal and rubber (as seen in the pictures). I’d like to add poiyomi material settings, but the matcaps I use are my personal stuff…

Currently it will ship with two variants: collar-only and “full-set” (8 cuffs + collar). Should I include more options for this? wrists and elbows only maybe?

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

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