Archive for June 11th, 2023
Iron Grip gag: the animation update
I’ve redone the base animation set for the Iron Grip gag from scratch, and added two alternate sets.
You can now configure which animation set it should use and create new ones (from your animations, or mix and matching).
Hopefully this should solve the biggest feedback issue I had on this item, and maximize the number of mesh heads it can be used with.