Archive for February 9th, 2023
A lot of scripting
Not much to show today, I have written a lot of code for the past two days. I have now a fully functional (but ugly as hell) coloring HUD for the prison uniform that does about everything I might need for this product in the future: base/accent textures, base/accent tint presets and manual RGB entry and the ability to change the printed label or set it to automatic.
It has more buttons than a calculator, but I got a little carried away on the number of texture options.
I don’t really regret it, but I do need to make it look a little more presentable.