Code, flavor and glitches

I’ve spent an absurd amount of time detailing the glass code:

  • Custom animations, including bento finger poses.
  • Manual vs automatic drinking.
  • Named drinks have special flavors and descriptions.
  • “Custom” drinks have more generic flavors that depend of their composition.
  • Drinks have a set number of “sips” before the glass goes empty.

I also encountered a rather nasty rendering issue while making the final model for the highball glass. I can’t really fix it so I kinda “worked around it” by using less transparent glass. It’s not perfect but it’s not too visible.

So that’s a total of 4 recipes that are more or less “final” (unless I add some particle effects):

  • Glass of Nothing.
  • Marsblast.
  • Blue Fairy.
  • Custom Drink (I still need to fix the color generation there)

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Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

May 2019
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