Memory management
I’ve almost completed the new chaining system. It requires sort of an “election process” to decide which object will start pulling the avatar, I discovered that more than 2-3 Move2Target in effect on someone’s avatar lead to very bad consequences, event if they all go to the same target!
But this stuff costs memory and It’s dipping too low again so I spent a big part of the day scrambling for extra memory.
Again.
It’s so close to being functional, this is so frustrating.