Archive for February 10th, 2016
More feature creep
I spent most of yesterday making an animation system for the cage that can support an arbitrary number of poses, each with their own vertical offset, adjustable by the user.
That wasn’t exactly planned, but oh well…
I’ve done some preliminary changes to allow a given TB item to draw multiple leashes/tethers toward the same object/avatar, which is something that has been requested many times before.
It’s working, but i’m not 100% sure wether it is “bug free” or not. More testing needed.