Archive for January 29th, 2015
UV and Texture work in progress.
The “HD” model is more or less done so I began the tedious task of unwrapping the parts that require it, that means the steel cable (to insert an helical pattern along its surface, you know… twisted steel wire.) and all the leather parts. I don’t think the plastic parts will need actual UV coordinates as they will only receive a basic matte finish. Metal parts don’t need UVs as my metal material doesn’t use them.
The leather parts on the other hand need a full unwrapping to allow me to texture them properly.
For those interested, this awful checker texture on the collar is commonly used to check for distortion during the unwrapping process. Long story short: you want the checker tiles to look as straight as possible.